Team Size: 1
Game Engine: Unity
Technology: C#
Project Length: 1 Month
Date: 2021
Implemented a dynamically updating nav mesh system to handle enemy navigation in a randomly generated environment.
Created unique enemy artificial intelligence behaviors using behavior trees.
Utilized extensive randomization to create an ever-expanding playing environment.
Created a modular weapons system to allow for enormous variations of weapons statistics using an attribute system.
Bulwark is a sci-fi rogue-like first-person shooter. In Bulwark, the player must endure an infinite number of randomly generated rooms in a science fiction environment heavily populated by hostile robots. As the player explores further, the game shifts its focus towards resource management. So naturally, one’s health is the most precious of resources. Unfortunately, healing supplies and ammunition are a rare find within this ever-expanding world.