Team Size: 15
Game Engine: Unity
Technology: C#
Project Length: 2 Weeks
Date: 2020
Created an easily customizable camera controller to allow for easy adjustments by game designers and artists.
Implemented a modular interaction system to allow for player item interaction with a wide array of different objects and points of interest, such as portals.
Created and Implemented a simple pause menu system to allow for pausing during the player's gaming experience.
Contributed large amounts of time to participate in pair programming throughout the project to assist in more significant tasks and accelerate my learning experience.